Archive for the ‘diy’ Category

post-scarcity part 8: the intrinsic fraud of the prestigious internship

A few days ago, Sam Bakkila posted an interview with Sarah Kendzior about why you should never have taken that prestigious internship, by which one of course means unpaid internship.

They’ve become common to the point of being standard, and are, of course, inaccessible to anyone but the upper-middle-class or above. Sarah, in the interview, elaborates about the moral bankruptcy of this unpaid economy; how it devalues education – a process that started with the strangling of affordable college education – then devalues skills, then people, essentially in the interest of making entry-level/starter jobs cost ’employers’ absolutely nothing.

I wanted to talk a bit about the similarities I see between this and music in the post-scarcity environment that I’ve spent so much time writing about. I wanted to talk about how it’s a lot like what musicians have been expected to go through, starting around the advent of high fidelity recording and peaking with the end of scarcity and digital reproduction. The thousand-fan model is, after all, a form of prestige economics – but one that can be turned into income.

Which is, of course, the rub. Always.

As I was outlining that essay, Nicole Dieker of Hello, The Future! posted On Going Places, wherein she talks about learning Ruby on Rails, a web-developer programming language. She’s doing so because, as a multifaceted writer/musician, she sees the price of words being bid down to zero – a phenomenon which has not yet reached code. And minutes later, Klopfenpop posted his IndieGoGo project to raise money, because key studio equipment got stolen and his wife’s teaching job at a private school is hourly, doesn’t pay into unemployment and – just like those herds of barely-paid adjunct professors out there – if she’s not picked up, well, so much for dosh.

Throughout this series, I’ve tried to be ruthlessly realistic, but optimistic. There are ways, as an artist, to build and a community, and from that, possibly, a living. I’ve talked about ways that people are making this work, in bits and pieces. Much of what I’ve talked about boils down to building fanbase and community, a set of people who value what you do and are willing to pay you to keep you doing it. Get enough of this, you can pull many small donors into a salary, of sorts. You can create and then leverage your prestige, often by giving your work away.

But here? I am having none of it. Here, I come not to praise this model, but to bury it.

A few reasons are obvious, of course. Unpaid entry-level “interns” have damned little opportunity to stand out as artists. Development? Hardly. Oh, maybe, here and there, but mostly – in the modern application – it’s all about doing scutwork for people who don’t want to pay for it.

And, obviously, they have absolutely no opportunity whatsoever to build the thousand fans. That’s by design. The opportunities, generally, are limited to finding a mentor here or there, or sucking up to a manager or three, doing their work and a job above your level for a while, then – if you’re lucky – getting hired to do that same job for some pittance of actual pay.

Plus, building you up? Ha! Building out your own existence apart from the organisation is antithetical to the entire concept of these internships. Even in theory, these internships are about fitting in and making connections in an organisation while you work and they don’t pay you for it.

Are you going to learn how to build something around you, yourself, in this environment? Hell to the no. These are huge and difficult lessons to learn, and even people really good at it and talented – like Nicole and Klopfenpop – find it tremendously difficult, as the above proves. These internships, by design, divert people away from all the lessons they actually need to be learning.

But even were none of these fatal flaws present, the system would still be intrinsically self-defeating. Its core internal contradiction destroys it: by making this “prestige” a mass requirement, it makes attaining that prestige impossible, because the entire point of prestige is atypicality.

Making prestige typical dilutes the concept past the point of meaning. Everyone is famous; no one is. I suppose that’s the dirty little secret of the independent path: the value in it still comes out of scarcity. It’s not the recordings any longer which are scarce, but the willingness and ability to build the reputation and the fandom. To build your self, or, at least, the self which you present to the world. None of which is meaningful or possible in this internship environment.

In short, the “prestige” supposedly allocated by this unpaid labour is fundamentally a cynical fraud of the worst sort.

It’s no different than making you pay to get your paycheque. It’s just another way to steal from the already underpaid. You aren’t working for prestige, because it is literally impossible to attain in this system. What you’re working for is for not getting paid, and not one damn thing more.

Nick Mamatas is well known for reminding everyone of Yog’s Law, originally coined by James D. Macdonald: “Money flows to the writer.” Money also flows to the artist, and to the intern. If it doesn’t? It is a fraud. And nothing but.

 


eta: HI TUMBLR! I’m Solarbird; welcome to the Lair. We’re supervillain musicians who also blog a lot. We have some free download tracks if you care to sample – and thanks for reading.

This is Part Eight of Music in the Post-Scarcity Environment, a series of essays about, well, what it says on the tin. In the digital era, duplication is essentially free and there are no natural supply constraints which support scarcity, and therefore, prices. What the hell does a recording musician do then?

Collection: Music in the Post-Scarcity Environment

Starting in the autumn of 2012, I started a series of articles on doing music – and, really, anything creative – in the post-scarcity environment which digital reproduction has created. It got launched by my reaction to an NPR commentary by an intern who noted she’d bought almost no music in her entire life, and went on to explore how one might build a new-model career in an environment where there is no actual constraint on supply.

These were popular enough that other people made link collections to them, so I made my own. I add to it as I write new instalments. Enjoy:

And while these are not directly a part of that series, they are strongly related:

rehearsal

First rehearsal with Leannan Sidhe tonight. I’m doing six shows with them at the Greenwood Renfaire at the end of the month, filling in for an assortment of people for a little while. Thanks to Plumbing Implosion 2013, I haven’t gone over this material much the last couple of days.

Which really means I need to get the hell off this blog and go, you know, rehearse. Except I’m kind of filling time while I wait for the wallboard repair guy. So, yeah. I know the material, I’ll be okay, I just have to spend a lot of time on the solos. I’m doing flute in a show. I haven’t done that in ages. Wish me luck!

the mandolin case build-out series

These are links to the mandolin hard case build-out series, wherein I documented making a hard travel case for my mandolin. This does not include all the details of woodworking, and assumes you have some basic cabinetry skills. I didn’t start out writing it as DIY, but people started asking questions, so my posts became much more detailed as the series ran. Enjoy!

If you’re interested in home recording or small studio construction, check out the Studio Buildout Series. If you’re you’re into DIY in general, click on the blog’s DIY tag for the fire hose of All The Things We Make Ourselves.

the studio buildout series

These are links to the complete studio buildout series, as well as some others highlights from our DIY category of posts. It’s by no means exhaustive – we post about DIY on a fairly regular basis – but these tend to be the topics asked about most often. Enjoy!

We also have posts on making other things, like instruments, pickups, and sound-effects boxes:

And there are the other DIY collections, too:

before i set everything on fire

Hey, Minions! I’ve asked this at apple.com’s support fora, but I don’t expect an answer. Perhaps I should have them liquidated. Anyway, maybe you’ll know!

iCal has stopped synching calendars correctly with my iPhone 3GS. This makes my phone fucking useless. Okay, not useless, because IM still works, but a whole hell of a lot less useful.

I am syncing via iTunes, not via the cloud; I have the latest patches for Mountain Lion; I cannot upgrade the machine’s OS, because I need Rosetta. The iPhone is running the latest version of iOS Apple has pushed, but this began a couple of patches ago – I was holding off on the latest because of Reasons, and upgraded hoping the upgrade would fix it. It didn’t. I also have the latest version of iTunes for Mountain Lion.

Symptoms:

  • No appointments made on the phone, in any calendar, make it into iCal. (I have five calendars that used to sync; all stopped at once.)
  • Old appointments made in iCal before this started happening still sync correctly from iCal to the phone.
  • New appointments made in iCal sometimes make it onto the phone, and sometimes do not. I haven’t been able to detect a pattern.
  • When new appointments made iCal do make it onto the phone, they are correct, except that there is always a second ghost appointment also created, only on the phone, called “New Event.” It will have the same time and date information as the actual appointment, and be listed as the correct calendar, but will contain none of the associated appointment data.


When an appointment does sync from iCal,
it looks like this.

I have tried:

  • Upgrading phone to latest iOS version
  • Desyncing all calendars from phone, then resynching them.
  • Telling iTunes to overwrite all calendar data on sync. (I know this actually happened, because appointments I’d made on the phone which had not synched disappeared after overwrite was initiated.)
  • Resetting phone to factory and reapplying everything from scratch. (This was the most recent action, two weeks ago, was a huge pain.)

None of these resulted in any change in observed behaviour.

What is new in the last few days is that until now, all iCal appointments had been making it to the phone, so as long as I made the appointments in iCal first, I could at least know of them while in the field. Alas, that is no longer the case.

Any ideas? Because honestly, there is damned little more important when trying to invert the Earth’s Van Allan belt than calendars that actually fucking work. Well, okay, you need the reactor to power the kilotesla magnetic field generators. But other than that.

thanks for testing

You guys found three bugs! One of which is in Bandcamp’s code, and I’ve forwarded it to them, the other two were in my code and are fixed! The funniest one was probably ‘administrator comments on posts are rendered in black on black and thus invisible.’ Some might say that’s for the best, but I fixed it anyway. XD

You guys who found bugs want Minion buttons? Email me where to send them. 😀

Anyway, I did another round of tightening up and such last night, particularly on the Music page, which is hosted over at Bandcamp – I have less control, but not zero. In addition to the bug fixes above, here are the latest changes:

  • Music page borders now look like rest of website
  • Music and Blog pages now both have candy buttons in the banner like the rest of the website
  • Music and Blog page identifiers and menu placement are now consistent with rest of site (moreso on some browsers than others, because of reasons)
  • Blog page banner no longer a .gif (had been because legacy reasons), now same .jpg as rest of site
  • Minor element positioning improvements in blog

We should be pretty stable now for a while. If you see anything else, please let me know – thanks!

a thorough going-over

The band website has been kind of a mess for a while, partly because I kept adding things in weird places that I thought might work but didn’t, and partly because it has always been an assemblage of parts. The blog is a locally hosted WordPress, the video page was just my YouTube channel, the music page was at least partially integrated but is still really Bandcamp – things like that.

Basically, it was a mess, and entirely out of hand. And I read an article a few weeks ago on focus of presentation on your main band page, and decided to do something about it. It’s not so much a redesign – because it isn’t – as a better and more complete implementation of the existing design.

Originally, I just wanted to fix the front page. But then YouTube threw its new page format at me, and that doesn’t work with what I do. And one of my blog readers told me they turned off stylesheets to read my blog(!) because they simply can’t read white on black, and I’ve heard people say they had trouble with that before, and it all kind of snowballed.

So I pulled a couple of style elements from the blog and brought them over (particularly in the left bar), and hammered the other parts of the blog into looking like the rest of the site, made a videos page that’s not on YouTube, updated just about everything for consistency, and, well, take a look at it, will you? Does it render reasonably on your machine?

One big advantage of the new blog format is that I can post wider pictures without breaking the columns. Yay!

I’ve tested it on a couple of browsers and it’s fine so far, but I don’t have every browser or OS. From here, it looks a lot more consistent and frankly less goofy a presentation, but it’s still new code and parts of it could be broken.

And I’m still not sure what to do on phones. On phones, WordPress flips over to Carrington, which is a mobile-specific standard format, which is a a lot easier to read but… not attractive. Also I don’t know how to get the social-candy-icons stuff to show up over the banner on the blog page, because WordPress. I do know how to get them to show up on the Music page. I haven’t done it yet, but will – it’ll be tedious, and can wait until after Folklife is over.

Anyway, give it a look, if you get a chance. Does it work on your machine?

hugely busy again today but have a desklamp

I made a desklamp out of an LED bar and a reasonably-weighted vertical USB extension:


Run from computer

My system and its external wireless adaptor* are connected to a power switch box. When I shut down the system, I also turn off the power to the CPU and the power to the external wireless adaptor via this switch box.

Lately I’d been forgetting to turn off the power switch box, and thus, the adaptor. It wasn’t much power wasted – no more than a nightlight’s worth – but it bothered me.

Separately, I’ve lately been grabbing my battery-powered LED sheet music lights and using them as desk lamps for electronics work at this very desk, which uses up their batteries.

So: two solutions at once. USB extension cable with vertical port plugs into the unused back-of-system USB hub, which is separate internally to the system USB port my sound interface lives on. Computer doesn’t even have to be on to use the lamp; just turn on the external power switch box and the CPU’s USB ports get power without ever starting the CPU itself. So if the light is on, I know I’ve left the power box on again and need to turn it off.

Most of the time, the lamp lives behind the left monitor, where it’s out of the way but throwing enough light on the desk to serve as an indicator. But really I’m just pleased with how it looks, so you get a picture. ^_^

Oh, zouk part for the finale tunes set is about, oh, 50% done. Enough to have a yellow tag, not orange. Lots of timing edit work to do – because tunes on zouk are stupidly hard, particularly at 300 notes per minute (150bpm, but everything’s eight notes). So y’do what y’must.


*: External adaptor necessary because the Linux realtime** kernel works well only with a very limited number of network drivers, none of which are wireless because of reasons, and using essentially any Linux or WINE-translated wireless driver will defeat the RT kernel’s quasi-RT scheduling. So I use a supported card, which I then connect to the wireless adaptor. It’s crude, but effective.
**: Yes, yes, I know, it’s not really realtime, it’s … sorta realtime. Realtimey-wimey. (Real timey-wimey… ish.)

flower or space probe

I’ve always liked these little flowers. They look so fake, like they’re made of some sort of particularly sun-resistant plastic. I’M NOT SAYING IT WAS ALIENS BUT


…it was aliens.

Remember a couple of months ago the hell of upgrading Ubuntu so I could run a modern version of Jack, so I could run Ardour 2.6.14? Well, that was the latest version six months ago, the first time I tried to upgrade.

About five months ago, the long-awaited Ardour 3.0 finally came out. (They’re at 3.1.mutter now; and having the history with Microsoft, this sounds like a sweetspot for versions.) So now I’m fiddling around with that.

I’ve only been working with it for a few hours so far, but I’ve done a little test recording and editing, and tried to put it through some early paces. It works with the version of Jack included with Ubuntu 12.04 LTS; no Jack update needed. It still allows parallel installations, so you can use it without losing 2.6. There’s an installation script, but honestly, you don’t need it; you can run it straight out of its bin directory, which is what I’m doing.

First impressions are really good. Latency is lower. I’ve had a little list of features I’ve wished Ardour had, and suddenly it has them. There are a lot of UI changes, most of which I like, some of which I love, a couple of which… I’m not as happy about, but nothing I can’t get used to. It has updated project formats; I’m figuring out how much that matters, it seems to maintain double root files now, one for Ardour 2.x use, one for Ardour 3.x use, but I haven’t tested that.

I love love love the new project view window.

It’s a lot smarter about use of screen space; I can fit all the tracks of, say, Voiceless usably into the editing window now, and even have a bit of room to spare. “Maximise editor space” is now actually worth using; it’s much smarter about use of screen real estate. Plug-in management in tracks is much better – that was one of those things I’ve been wanting. Click track now lets you set files for both emphasis note and basic notes, and it has an exposed level control. (You could do that before; it was just difficult.)

One way in the past to crash Ardour has been to get freaky with editor zoom controls while the transport is running on a complex project; 2.6.8 would crash pretty easily that way; I’ve only seen 2.6.14 do it once. 3.1 hasn’t yet, despite trying – but the night is still young.

Anyway, those are all just some first impressions. I’ve already made a scratch project for the soundtrack album in 3.1; if things continue to go well, I’ll do the whole album in it, and post new impressions as I have them.

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