sadly, it’s not just me – overwatch season iii was a cesspit
- February 24th, 2017
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Turns out it’s not just me having racism and misogyny problems in Overwatch competitive. I saw Wil Wheaton reblog this article from mic.com about it, as well as this thread on the Reddit Overwatch forum, and yeah – it did get a lot worse in Season III.
And so far, nobody official seems to be doing much about it. And people doing it won’t stop until it hurts them, so I’m definitely going with my announcement and plan as a de rigueur thing before all competitive matches in Series IV.
Meanwhile, back in quickplay, I’ve started singing what I call the Tracer Tank song again, because Tracer is a tank in the right circumstances and the right levels. NO, SHE IS, REALLY. I have golded so many times for objective time as Tracer that it’s hilarious.
Tracer tank / Tracer tank
movin’ the payload
’cause somebody has towhere the fuck is Reinhardt?
where the fuck is D.va?
i could be that Reinhardt
if i really wantedlet’s all move the payload
i said everybody
okay fine I’ll do it
objective gold again
I mean, think about it. If you’re on offence in a payload level, and you’re good at her dodging motion/blinking/rewind, it works out to an effective hitpoint/armour total of easily 350 points, assuming only one rewind – much more if you’re lucky and good. I have beaten back one-on-three facedowns across the payload, more than once.
How does that work? Base health/armour of 150. Near-double that to 290 from your own health, doubled, with use of rewind. You get 10 points per second back from being on the payload; survive five seconds – not hard if you are good with her movement – and that’s another 100 points (with the single rewind), which gets you up to 390. Survive 10 seconds, that’s 490. Survive 15, 590.
Survive, oh, 2:09 like I did in one game last night as Tracer Tank? That’s 2580+300 hit/armour points (tho’ that assumes more rewinds, as it would), for a total of 2880.
Bulletproof. Reinhardt? Roadhog? Paper people.
And that’s not even getting into how the payload is functionally a motion-restricted shield with infinite hit points and infinite duration.
Tracer is a tank.
(Really, of course, Tracer shouldn’t be your group’s tank. For one thing, this whole shtick falls apart if they have a Sombra who knows what she’s doing. Even without that, it’s not Tracer’s best mode, and usually if I’m doing it, the team I’m on isn’t very good. But we all know the number of people that just won’t get on the goddamn payload, right? I was on one of those a couple of days ago where I literally solo-escorted the payload from Objective A to (just short of) the Eichenwald castle gate entirely by myself. It was hilarious.)