Archive for the ‘other people’s art’ Category

nwcMUSIC 2013 sneak preview

As most of you know pretty well by now, I run a small geekmusic festival, nwcMUSIC, as part of the Norwescon Science Fiction Convention. We’re two months out now, so WELCOME TO THE GRID:


nwcMUSIC 2013

There are so many things to talk about I don’t know where to start, even. MONSTARRS OF NERDCORE is a two-hour multiband nerdcore extravaganza, featuring Death*Star and Klopfenpop, and possibly a surprise. Yes, that’s Molly Lewis, making her debut at Norwescon on Saturday night, with Vixy & Tony as her backup band. Yes, that’s Hello The Future on Friday. Yes, Alexander James Adams will be doing one of his rare shows this year at our event. Yes, that’s Guest of Honour Catherine Asaro – who is also a musician as well as a writer and a brain surgeon research scientist, doing the Buckaroo Banzai/Hong Kong Cavaliers thing on Friday afternoon; CD Woodbury will be bringing in some of his friends as backup. And yes, that’s 13 hours of workshops and panel programming during the day, all with our determinedly DIY/participatory culture emphasis in mind.

Plus other artists I am so excited about I can’t even tell you. HeyLasFas? Pony Progrock. They released a concept album about the fall of Princess Luna, called Nightfall, and seriously it is amazing…

Now. Where. Were. We?

I’m not going to cover all this in one post, so I’ll talk about more in weeks to come. We have so much going on this year we had to make a hopefully-one-time exception to one of our rules, and overlap programming. And if you know me, you know how much I try to avoid that – but there just wasn’t any other way to fit it all in. Chiptunes, filk, Jpop, nerdcore, ponyrock… did I mention Leannan Sidhe’s CD release concert? Ah well, I’ll get to it next time.

Easter weekend 2013, people. It’s gonna be epic.

youtube and heather dale

If you haven’t seen this, it’s video of Heather Dale of The Heather Dale Band, trying to get YouTube’s attention. They tried to sign up to get micropayments off of YouTube’s royalty micropayment system, but YouTube has decided that they don’t actually own and didn’t actually write their music.

Now, this is bullshit, of course, and Heather has provided (and can again provide) all the evidence of ownership needed. But she’s not merely been told she didn’t write her own material, she’s been told she and her band can’t even contest this ruling, or even further contact the programme. And all attempts to contact YouTube at any level have been rebuffed.

And this is, frankly, about par for the course for most of the “social media” environment. YouTube routinely makes bad decisions on ownership – not just bad, but laughably bad. I’ve had three of my own videos – solo live performances filmed myself or by fans – flagged as DMCA violations of other people’s work.

So far, I’ve been able contest successfully through their automated system, which has surprised me. But seeing Heather and Ben’s experiences, I’m becoming more convinced that this has a lot more to do with me not trying to monetise my YouTube channel than anything else. If YouTube doesn’t have to give me royalties, or even a meagre percentage of some royalty fractional micropayment, they don’t have much incentive to deny my counterclaims when someone or something – more likely some software – throws a bullshit DMCA takedown claim at me.

But if I am trying to get money, well, that’s an entirely different story, and I think that’s where Heather and Ben are running into trouble.

YouTube really doesn’t have incentive for this system to work at all. I rather suspect it exists as a guard against infringement lawsuits. “See? We pay out.” But if you don’t have the money to hire a big enough lawyer to go up against Google when YouTube’s lackadaisical system fails, well, screw you.

Because honestly, what’s their incentive for having a good process, much less making the right decision? They’re a large, public corporation; if there’s not a monetary incentive, there is no incentive, and there’s not a monetary incentive here.

Simply put, such incentive doesn’t exist.

So. It ends up being once again who you know. They’re looking for an actual person inside YouTube or Google who can override the autoresponders and let them get the royalties they’re due under this programme. Are you that person? If not, do you know that person? Heather and Ben are more sanguine about that person being out there than am I. Hopefully, they’re right. Go tell them.

oh it went up already

I mentioned in that last post being miced up – excuse me, apparently, miked* up – and surrounded by drums, which was making it hard to use the keyboard on my studio’s digital audio workstation.

This is why. I’ve been talking about doing a bunch of engineering for Leannan Sidhe recently, but the whole “possibly doing a guest appearance on their album” thing has gone unsaid – well, until now.


I was the turkey the WHOLE TIME!

Sadly, it is not the return of Fake Drumkit. It’s two tracks of bodhran (tuned differently and effected quite differently), two kinds of bells (Chinese and African), and a ratchet noisemaker which sounds a little like kokiriko, but with more harshness. If anything, the result is a little bit kabuki; I was afraid they’d find it a little sparse and alien. But they liked the test mix I sent over last weekend so much that they said it might not even need cello! And everything they do has cello. So we’re on.

The song is called “Once More,” and it’ll be on the album Mine to Love. They have the money to complete recording and mixing, but are a little short on funds for mastering and replication, so have a campaign going for that. You want to hear it? Awesome. Help them pay me. XD


*: Goddamn, English is stupid. Is there a K in microphone? No. Do you call it a mik? No. You call it a mic. And yet.

so on that 48fps 3d hobbit

I wanted to talk a little about The Hobbit: Un Unexpected Journey.

Anna and I saw the “standard” format version first; 24 frames per second, 2D, mostly because we wanted to have experience the film without the distractions of the new technology. We both liked it, and tho’ it is a bit meandery, and quite a bit more fighty than the book in emphasis, it’s a world in which I don’t mind at all meandering, so in the end, I was quite alright with that. Were I not, I’d argue for editing it down by about half an hour, but that’s okay.

And one of the things we noted in this first film is how different our favourite wizard is from the later Gandalf of Lord of the Rings. This is a wizard who’ll loot a cave, find a cool sword and go, “ooh, shiny!”


…aaaaaand keep it!

Which, in turn, brought me to a realisation: the Middle Earth we buy into is Lord of the Rings – the development, the rigour, the grand events. But if you’re a gamer – and, if you haven’t noticed, tabletop 4 life, j0 – what keeps you there, what you’re playing

…that’s The Hobbit.

And I think – and, really, hope – that’s why all the extra fighty got brought on screen for An Unexpected Journey. Audiences last saw the War of the Ring. If suddenly it’s all fourth level dwarf fighters and a first level halfling thief wandering around being occasionally ambushed by groups of second level goblins and third level orcs with an anonymous fifth level raiding group leader (AC 4, 13-16 hp)? Let’s not pretend that’d go over well.

So we have extra fighty and past relationships and side stories (I loved Radagast’s appearances, I must say) and a much bigger set of Things Going On in Goblintown and most importantly far heavier foreshadowing of later events, just so that the shift in tone isn’t too extreme.


Tho’ I probably could’ve done with a wee less Goblin King Balzac

But despite liking the standard presentation, we wanted to see the 48fps/3D version, just to see what all that was about. I’d read that James Cameron immediately started planning on shooting Avatar II and III in 60 fps 4000-line cinema after seeing Hobbit, which is frankly a little nuts and will require a whole new round of upgrades, but that’s not important right now. Clearly, it makes an impression.

Often, that impression is kind of bad. A lot of people have reacted negatively to the new format, saying that it looks videogamey, or just generally “like video.”

This is, in part, absolutely true. And there are reasons for that. Traditional film was shot at 24 frames per second; video is shot at 30 or 60, and that’s important, because you lose motion blur when you have more frames.

You’ve already been seeing 48 images per second in theatres for essentially ever – each frame of the 24 frame-per-second film is flashed twice, which means a total of 48 flashes per second. Now each of those flashes is unique, rather than repeating. Further, each flashed image being unique gives you half the length of open shutter in the camera for each image, which means less motion blur in each frame, particularly in action shots, and that repeated-frame and motion-blur business is part of what people think of as the cinema look. And it’s unique to motion pictures.


Which is how we got to 3:2 Pulldown and “film look on TV”

In 48fps, all that’s gone, and it took me a good 20 or 25 minutes to get used the absence. The result is quite pretty, in many cases, but it does throw you out of the film a bit to see it in a theatre.

But that’s not the really big problem here, and there is a really big problem. Actually, there are two problems – big, distracting problems – in 48fps 3D Hobbit, and they feed into each other to create a whole series of failures. The additional clarity of 48 fps exacerbates both.

The first is the higher resolution; the second is parallax 3D.

These films are shot and distributed at a much higher digital resolution than film managed. We’ve gone well past the point of even 70mm now, and the higher frame rate increases the difference even further.

All that additional resolution and clarity showed me every. single. compositing. layer. every. goddamn. time, in all the richness of the format.

I should explain. In any shot with effects, or layering, or digital sets, you have each of these elements shot or built in isolation, then composited together into a single image, or matching pairs if 3D. All these elements must look of a piece; they must appear to be one.

It’s not easy, at best! In traditional film, and standard-format digital, colour temperature was critical – are the “outdoor” lights all the same, are the “indoor” lights all the same, and so on.


Ceci n’est pas une chapeau

And Jackson’s cinematographer and effects people weren’t fools, they know that; it’s basic filmmaking. They went to great lengths to match it, and no doubt massaged each element to within a micron of its life to match up…

…and it wasn’t enough. In scenes with fewer elements – Gollum’s cave, a lot of Goblin town, where most of it was one big CGI with a small number of actor inserts and limited palettes – it worked well. But in the more complex scenes, it fell apart, time and time again, and you saw every. single. layer.

Or at least, I did. At one point, I was counting them. “One two three four five! Ding!” And nothing takes you out of a film more brutally than a whole new collection of effects fails, made more noticeable by being new types of effects fails, ones we aren’t used to ignoring yet.

I think – I don’t know, but I suspect – that colour temperature is no longer enough. I think you need to micromanage the entire spectrum, not just the overall average anymore. I further suspect there may not even be tools to do this yet.

But there will be. You see, this same thing happened when films went colour. Effects techniques which worked beautifully in greyscale/black-and-white fell completely apart in colour, going instantly from convincing to pathetic, no matter how much extra work you put into trying to make them work.

Similarly, on television, from standard definition to HD… when Paramount shot all new effects sequences for the original Star Trek, they didn’t do it out of the goodness of their hearts, or even out of a desire for excess “special edition” loot. They did it because on HDTV transfer, the original effects went from dated to laughable.

I’ve seen some of the original effects remastered into HD, and not re-shot. They really, really did not have a choice.


Worse than this. YES, WORSE THAN THIS. Not always. But often enough.

(Oddly, some standard-def series hold up just fine. Space: 1999 series one original effects look gorgeous in hidef – but that’s what 10 years of technology and a fantastically high original budget will buy you. But I digress.)

Most of what we’ve talked about until now are the inevitable effects of resolution upgrades. These are difficult and subtle problems, and they’ll take time to work out, just as they always have. But there are real problems in The Hobbit‘s 3D, and they’re problems that the higher resolution and frame rate make a lot more obvious.


Yeaaaaaaah.

First, we need to talk about depth perception in real life. Most people think of depth perception as being an effect of binocular vision; two eyes means parallax vision, means 3D. And that’s true – to a point.

And that point is about 20 metres in front of you. More for some people, less for others, of course, and people argue about that number. But it’s a diminishing effect for everyone, as you get further away from the objects being viewed; it stops being dominant much earlier than that – as little as two metres – as other effects take over, such as atmospheric occlusion. Plus, the brain’s visual centre knows that an object getting smaller is probably moving away. A known object’s smaller size indicates distance, too. Relative up-down position matters. There are many channels of data.

All of these signals mix together in the visual cortex to give you the cached image of the world that makes up your actual sense of vision. Parallax is an important part of it, but not all of it, and at many distances, not even most important.

As a result, films have always had “3D” effects to some degree, because most of these effects are perfectly well preserved in flat-projection movies. The only thing 3D adds is parallax – the second eye.


Unless you’re Zebra Girl, in which case, here is your camera.

But parallax limited in its scope, and everybody knows it. So filmmakers exaggerate it for effect – they force parallax to be more effective at range than it would be in real life. Inherently, there’s nothing wrong with that; all film is an abstraction, and this is no different.

An Unexpected Journey does it too much, and on more than one occasion mixes 3D signals badly. Parallax tells you one thing; everything else about the visuals tells you another. And the exaggerated parallax tells you your eyes are somehow 50cm apart, which, frankly, is more than a little distracting in and of itself.

You want to know where 3D motion sickness and headaches come from? It comes from when the image in front of you tells you your eyes are farther apart than is possible, and that an object is immediately in front of your face and a football pitch away at the same time.

Compounding the problem in outdoor shots is that they got the far distances true to life: flat as a pancake. Mountain ranges in the distance? No parallax, as is right and true. But by exaggerating parallax to thousands of metres (apparently), what is correct at de facto infinity suddenly becomes jarring and wrong, because your parallax depth sense goes way way way the hell out there…

…and then runs into a wall.


TONK

It is exactly that jarring. It’s like walking into a lamppost. Deflectors say there’s something there, sensors say there isn’t; vision complex says no, fuck you, I am getting drunk.

And An Unexpected Journey has some of the worst 3D abuse I’ve seen in a quality film. Or maybe it’s normal, and just that the higher resolution and lack of motion blur and higher framerate just make it all the more obvious; I’m not sure.

Whatever the cause, every time I started getting back into the film – and I did like it, honestly, meandering tho’ it was – every time I’d start sailing along with it…

…I suddenly found myself sitting in a chair in a theatre, counting compositing layers again. And in this case, it is the filmmakers’ faults.

I think in the medium term all this technology will be standard. The LotR film series pushed technologies too – that trilogy was shot as soon as it was possible to shoot it, more or less. But in this first instalment of the Hobbit, really, all the shortcomings had an unexpected collision.

Some of this could be fixed in a director’s cut, and I’m certainly expecting the home disc releases to include 2D. I’ll look forward to 48fps of that, and wouldn’t be at all surprised to see it solving many problems. And if not, well, hopefully there’ll still be the Standard. That looked lovely. And if it did meander a bit, well, good. I like the wandering. If you don’t… what’re you doing hanging around with Tolkien, anyway?

she is a fighter pilot

RIP Gerry Anderson, who died today in Britain at age 83. Gerry, along with co-creator Sylvia Anderson, produced some of the most mad and most epic modernist SF television of the 1960s and 1970s, and continued working separately after he and Sylvia broke up between Series 1 and 2 of Space: 1999.

While not as globally famous as Doctor Who, you know his work. Thunderbirds, the global cult classic. Supercar, which never made any damn sense but was crazy awesome all the same. UFO, their first live-action series. Joe 90. Fireball XL-5. Stingray. Space Precinct. Our two household favourites, Captain Scarlet and the Mysterons and Space: 1999 (series one, anyway). That’s not even the whole list.

Captain Scarlet and the Mysterons – and its worthy reboot/successor, Captain Scarlet (2005) – doesn’t get the mention it should, much of the time. The title character dies in the first ten minutes, and yes, he’s really dead. The rest of the series, he’s a Mysteron replicant. The war is started – thanks to a misunderstanding – by Earth; the resulting terror campaign is a conflict of nerves, to destroy Terran civilisation. In some episodes, the Mysterons win. And, shot in 1966, all the combat aircraft are flown by women.


Pilot Ready Room, Cloudbase. Combat pilots Destiny (Juliette Pontoin, French, from Paris), Harmony (Chan Kwan, Chinese, but born in Tokyo), and Melody (Magnolia Jones, African-American, from Atlanta). Take that, Star Trek.

Angels Symphony and Rhapsody are off-duty, so not in this picture.

I only met Gerry Anderson once, very briefly, at a convention. He was warm, friendly, gregarious, and talking to about a zillion fans in a row all at once, so it’s not even really a meeting. I didn’t know him. But I knew his work, and particularly, I knew his and Sylvia’s work. His shows weren’t always good – particularly not after Sylvia left – but sometimes, even often, they were amazing. While I know more than enough not to conflate the work with the artist, I’ll still miss him.

Might be time look up some episodes of Twizzle, and then for a Captain Scarlet (2005) marathon. From the start, to the finish. It was a hell of a run, Gerry. Thanks.

have some presents

It’s really weird when you’re done with your holidays but the big mass-culture one hasn’t quite happened yet because it’s on a kinda dumb calendar so everyone else is still in ramp-up mode and all the ads are going liek woah.

Except for Rite-Aid, which seems to be filling shelves with Valentine’s Day candy. Who knew?

Next week will be a huge recording week – I’ve been booked from the 26th through the 30th, by Leannan Sidhe, with backup time going to Bards of a Feather as available. I actually find I get a lot of things done that week, partly because nobody else is doing anything and therefore gets in your way. <3

Anyway, faithful minions who are reading these even now, have some fun links:

Have fun, everybody, and if I don’t say it before the first – happy new year!

tis the season to lose my packages

My replacement iPad – a mini – is Somewhere. Nobody knows where. Somewhere. The Apple store got it Wednesday morning at 10:32 and sent it back. “I’d wait a few days and see what happens.” THANKS GUYES. Now I get to play phone warz with FedEx and the online Apple Store.

And I hate phones. I am so pissed off right now.

But! I, by contrast, have not lost the packages with CDs that people have ordered! I’ll be hand-delivering a few more this weekend, and that’s the last of what I have so far. If you’re thinking of elfmetal as stocking stuffers? ORDER SOON! For best shipping, anyway. Dick Tracy Must Die, Cracksman Betty, both on yummy holiday discount.

And since we’re going to be talking money, apparently…

If any of you are Leannan Sidhe fans – and I know a few of you are – let’s talk about them for a second. They’ve been recording here, and down in Oregon, for their next album. Mixing is already started, mostly down at Alec’s. They have all the money they need to get recording and mixing finished, but are tight on mastering funds, so’ve launched an indiegogo campaign going to make up the difference and raise replication money. Give it a look.

See, I’ve talked a lot about the business of indie music, particularly in the Post-Scarcity Model article series (The Problem with All of This, The Damage is Worse Than I Thought, Even Pressing Play Makes My Fingers Ache, Touring, Part I, Touring, Part II, The Long Tail of Zero is Still Zero, The Same Model as Music), and one of the things I talked about was up-front money through patronage. If people don’t buy music once it’s out there – and a lot of them pretty much just don’t – then getting dosh in advance to do new work becomes really critical. If people believe in you enough to back you up front (Part A), piracy becomes almost unimportant. Anything you sell after – Part B – is profit, ramp up for next go, souvenirs, and PR.

Leannan Sidhe need a little more money to do the new things. They need their Part A help right now.

Me, I need some of my minions to give my current CDs to other, potential minions. That’s the back side of any album project; I had money up front to record, now I try to bootstrap on post-creation sales. Part B.

And that’s how we hope it works. Cycles, where Part A leads to Part B leads back to Part A. I’m running a couple of them in parallel – I’ve already got the money for the soundtrack album, or most of it, via Anna’s book kickstarter. That’s another, separate, Part A.

With a little luck, and a little help, it can become a virtuous cycle, and everybody wins except the RIAA, who can go fuck themselves. But that only happens if the cycle builds. Otherwise, you’re back to the labels and the DRM and the lockdown model, and everything sucks. If you care about music as art, then when you’re thinking about your holiday spending – think about that.

Because Heather Dale recently linked to this article on the necessity of music. Music is entertainment – but it’s not just that. I like to say that music is the written language of emotion, and I mean that in a literal sense. It can be fiction, it can be nonfiction, we don’t have good language for this so I borrow words from literature which don’t quite work, but you get the idea.

Karl Paulnack goes further than I, in that aforementioned article, paraphrasing the ancient Greeks as saying it’s “…the opposite of entertainment… music was seen as the study of relationships between invisible, internal, hidden objects. Music has a way of finding the big, invisible moving pieces inside our hearts and souls and helping us figure out the position of things inside us.”

There’s a whole hell of a lot of entertainment out there, and I don’t mean to disparage it; entertainment is healthful. It’s important, too. It’s approachable. It’s fun. You can get tired of it, but having your fill every so often is good for you.

But those of us who are, in our vain little ways, insisting on trying to do something more like art, more like that moving of invisible pieces inside our hearts – we’re not as approachable. We don’t pattern-match as well. It might have a good beat, but it can be pretty damned hard to dance to.

Are songs like Hide from Me “entertainment” music? Fuck no. It’s brutal and hard and mean and that’s on purpose. It’s on the album as a statement. And the same people who call you “quite brilliant” for it turn you down for tours because you’re not labelly enough.

That’s why we really need people who believe in what we’re doing – the people who throw in the up-front money, the people who think that art matters – to fuel that virtuous cycle.

So go give that Leannan Sidhe funding gap project a look. Be their Part A. Think about Dick Tracy Must Die and Cracksman Betty as gifts; fuel our Part B.

And maybe we’ll manage to epoxy something together out of all this yet.

art of others

It’s Friday! I have people coming over to record stuff. Enjoy three pieces of art by other people; one written, two video.

This first item isn’t what you’re going to think it is. I’m going to tell you what it is, and you’re going to go, ‘what? unlikely’ and not even read it, even though you should.

It’s part crackfic, it’s part hard-SF singularity story, it’s kind of creepy, it’s kind of epic, and it’s also quite funny at parts, particularly if the term “paperclip AI” means anything to you. It’s one of the most amazing fanfic efforts I’ve read, and I’m not even in the fandom. Please enjoy:

My Little Pony:

Friendship is Optimal
Caution: self-modifying code.

And if that’s a little too out there for you, please instead (or in addition) please enjoy two mashups.

From an art standpoint, I’m just really impressed by how well this actually just works as music. It’s the kind of mashup that kind of makes sense from the start – it may be R&B separated by time and great distance, but it’s still a collision of two R&B-oriented artists. Please enjoy FAROFF’s PSY vs. Ray Parker, Jr., in Gangnambusters:

This last one’s pretty silly, two rather opposite 1980s pop acts slammed against each other. If you know anything about Billy Idol’s punk era and George Michael’s solo pop career, seeing the high-makeup punk crowd headbanging to George Michel’s high-accellerated crooning is both hysterical and somehow appropriate. It’s not bad musically, either; it sounds too fast at first, but there are reasons – they had to speed up both tracks just to get enough energy into Michel’s singing.

Please enjoy Wax Audio’s Bill Idol vs. George Michael, Careless Rebel:

We’re finally going to see Wreck-it Ralph (a.k.a. Sugar Rush) this weekend. What’re your plans?

welcome Old New Thing visitors

Hi, visitors from The Old New Thing! Nice to meet you! Welcome to rage-driven acoustic elfmetal.

I know you’re here for the triple-rainbow pictures and the aftereffects of the Rainmaker 68000, but if you get a chance to listen to our music or watch any of Dara’s solo-performance video, that’d be awesome too.

We’re currently in studio working on our new album (Din of Thieves), a second project involving a book soundtrack for a fantasy novel series, and a couple of side-projects with other bands. Lots of planning, lots of plotting, lots of mayhem, hopefully lots of sales! Ah, a supervillain musician can dream, can’t she?

Anyway, no rest for the wicked and all that. We’ve moved a bunch of wires around so more of you should be seeing this. Thanks for coming by, and thanks to Raymond for the link. ^_^

the bbc radiophonic workshop

You have, of course, heard of the BBC Radiophonic Workshop, yes? If not, you’ve heard their work, assuming you’ve watched much television from the BBC, pioneers of electronic music, of noisemusic, of textured sound, of sequencing – absolutely amazing work. They’re probably best known for the Doctor Who theme, in North America, but that’s only one small part of their legacy.

There’s a lovely documentary called The Alchemists of Sound, about the Workshop. (Thanks to Paul Johnson for referring it and providing the YouTube link.) It’s totally worth your time if you’re interested at all in these early electronic and noisemusic sounds and how they were made.

(Parts two and three.)

In Part II, there’s a demonstration of looping – using, you know, actual loops of magnetic audio tape – and live-synching of components across four tape machines. Delia Derbyshire, one of the pioneers of the shop, takes you through it. Hard. Core.

There’s been a bit of a revival in oldschool sounds like these, too. Really, it’s a direct parallel to chiptunes. BoingBoing has an article you may enjoy up on hauntology, the art of retrofuturist music, as specifically applied to pre-8-bit electronica revival.

Enjoy!

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